Register by tomorrow: IEEE SB Klagenfurt – Excursion to Lam Research, Villach

The IEEE Student Branch Klagenfurt together with the course „Einführung in das Studium Informationstechnik und Wirtschaftsingenieur und aktuelle Fallstudien aus der Praxis“ offers an excursion to Lam Research, Villach. For more than 30 years, Lam Research has been a major supplier of wafer fabrication equipment and services to the worldwide semiconductor industry. Lam research has approximately 3600 employees all over the world and an annual revenue of $3 billion.

The IEEE Student Branch Klagenfurt invites you to join the excursion to Lam Research in Villach. This is a chance to visit a modern, globally operating employer and take a look behind the curtain. Experience what Lam Research does, possibly what skills they expect from future employees or generally what life after university may be like. You also may get the chance to find opportunities for an internship or projects such as research projects, Bachelor, or Master Theses.

On June, 14th we will leave in the morning together to Villach for Lam Research. The excursion is for free, but the number of participants is limited. To register for the excursion, please write an e-mail to sb_klagenfurt@ieee.org. Registration will be possible until May 24th.

Here the details in summary:
Where: Lam Research
When: 14.06.2013, 9:00 Uhr (departure from Klagenfurt earlier, exact time and location will be announced after registration since depending on the number of registrations)
Registration: sb_klagenfurt@ieee.org

For further information please refer to the following websites:
https://www.lamrc.com
https://ieee.aau.at

Your
IEEE SB Klagenfurt

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Efficient Algorithms for Hard Problems: Semidefinite Optimization for Binary Quadratic Programming

Abstract: Through three prominent combinatorial optimization problems (graph coloring, maximum cut, ordering) we will explain modelling techniques using semidefinite programming (as opposed to linear programming). We will derive relaxations that yield tight bounds and give rise to heuristics to obtain high-quality feasible solutions. We demonstrate how to combine these ingredients within a branch-and-bound framework, thus obtaining an exact solution method.

CV: Angelika Wiegele is a mathematician working in the field of combinatorial optimization and semidefinite optimization. She studied mathematics at the Alpen-Adria-Universit“at and at City University London where she was an Erasmus student

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Intelligent Agile Method Framework

Abstract:

The use of software development methods (SDM) in software industry proves beneficial as it contributes to higher quality of both, the process and its product, i.e. the developed software. Despite these evident benefits, the studies on the maturity of the software development discipline show that a large percent of software development companies do not have their SDMs documented and those that have, do not really follow them or do not follow them rigorously. This problem has been recognized as one of the key reasons for failures in software development projects and a contributor to the low quality of software. In this talk I will introduce a novel approach that could help to improve the maturity of software development processes. The approach is based on the method engineering principles taking into account the limitations that hinder its use in practice. The main objective of our research is to show that the method engineering concepts which have been developed in the last few decades but never really penetrated to practice are applicable in real settings and that could contribute to software industry.

About the Speaker:

Marko Bajec is an Associate Professor at the University of Ljubljana, Faculty of Computer and Information Science. He is a member of the Department for Informatics where he delivers courses on Information Systems and Databases. Marko’s research interests mostly focus on IS Development and IT Governance. Since 2009, he has been on the position of the Head of the Laboratory for Data Technologies where he manages research in data technologies in relation to IS development and management. In his past research Marko has developed different approaches and methods that help measuring, formalizing, and improving software development processes. For his achievements in transferring knowledge to industry he has got several awards and recognitions. Marko Bajec is vice-president of Slovenian society INFORMATICA and Slovenian representative of IFIP TC 2 – Software: Theory and Practice. He is also a founder and co-owner of the university spin-off Optilab, which has become the leading Slovenian provider of solutions and services for fraud management in the insurance business.

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Optimizing of virtual reality simulators for spatial hearing research and for development of assistive technologies for the visually impaired

Vortragender:
Assoc.-Prof. Dr.-Ing. György WERSÉNYI
Széchenyi István University, Györ, Hungary
Faculty of Engineering Sciences
Department of Telecommunications

Abstract:
Virtual Reality Simulators create a multisensory 3D space for subjects by using visual screens and auditory displays. In this multimedia presence, audio plays a significant role. Users often wear headphones and a virtual sound space is rendered with directional information.
In order to achieve this, psychoacoustic measurements, implementation of digital filters, subjective listening tests etc. are required. The whole process raises several problems, so information technology and engineering solutions may help reducing errors, inconvenience or even price.
Besides basic research questions about the human spatial hearing, measurement and playback systems support the development of assistive applications, devices mostly focused on people with disabilities, such as rehabilitation, sports or the community of the visually impaired.

Kurzbio:
György Wersényi was born in Györ, Hungary, in 1975. He received the M.Sc. degree in electrical engineering from the Technical University of Budapest, Hungary, in 1998 and the Ph.D. degree from the Brandenburgische Technische Universitat (BTU) Cottbus, Germany, in 2002. He has been a member of the Department of Telecommunications at the Szechenyi Istvan University, Hungary, since 2002.
He is an associate professor at the field of telecommunications, audio and video broadcast, and electroacoustics. His current research includes spatial hearing, listening tests, virtual audio displays, acoustic measurement, and dummy-head techniques.
Dr. Wersenyi is a member of the Audio Engineering Society, the Hungarian Telecommunication Society, and board member of the International Community for Auditory Display (ICAD).

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Modern Automotive Control Systems

Abstract: Safety and comfort of passenger cars are improving steadily. This leads to a reduced number of fatal traffic accidents while the number of driven kilometers per year increases. Several factors are responsible for this development. Among them the application of automatic control plays an important role. Modern automotive control systems can support the driver in critical situations, e.g. by appropriate brake interventions and/or improve the handling and efficiency of cars, e.g. by active steering or intelligent throttle control. In this talk the principles of selected automotive control systems will be discussed. It will be outlined how model-based design techniques can be employed to develop powerful assistance systems for modern passenger cars.

CV: Martin Horn is professor for Control and Mechatronic Systems and head of the Institute for Smart System Technologies at the University Klagenfurt since 2008. His research interests cover nonlinear robust control, modelling, simulation and control of mechatronic systems with automotive applications. He holds a PhD in Electrical Engineering from Graz University of Technology . In 2003 he finished his habilitation at the same university and was awarded the venia legendi in “control systems and system dynamics” .

 

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Using games to improve computer vision solutions

Abstract:
There are many challenging problems in computer vision for which state-of-the-art solutions fall short of performing perfectly. The realization that many of these tasks are arduous for computers yet are relatively easy for humans has inspired many researchers to approach those problems from a human computation viewpoint, using methods that include crowdsourcing and games – often called ‘games with a purpose’ (GWAPs). The talk discusses how we can use human computation (in general) and particularly games to help uncover hidden aspects of visual perception and use these findings to improve computer vision solutions to related problems. It particularly highlights two examples of our recent work on the topic:
1.   Guess That Face (with Mathias Lux and Justyn Snyder, CHI 2013): a face recognition game that reverse engineers the human biological threshold for accurately recognizing blurred faces of celebrities under time-varying conditions.
2.   Ask’N’Seek (with Vincent Charvillat and Axel Carlier, ECCV 2012): an object detection and labeling game that asks users to guess the location of a hidden region within an image with the help of semantic and topological clues and uses the information collected from game logs, combined with results from content analysis algorithms, to feed a machine learning algorithm that outputs the outline of the most relevant regions within the image and their names.

Short CV:
Oge Marques is an Associate Professor in the Department of Computer & Electrical Engineering and Computer Science at Florida Atlantic University (FAU) (Boca Raton, Florida). He received his Ph.D. in Computer Engineering from FAU in 2001. He has more than 20 years of teaching and research experience in the fields of image processing and computer vision, in different countries (U.S., Austria, Brazil, Netherlands, Spain, France, and India), languages (English,Portuguese,Spanish), and capacities.He is the (co-) author of more than 50 refereed journal and conference papers and several books in these topics, including the textbook Practical Image and Video Processing UsingMATLAB (Wiley, 2011). His research interests are in the area of intelligent processing of visual information, which combines the fields of image processing, computer vision, image retrieval, machine learning, serious games, and human visual perception. He is particularly interested in the combination of human computation and machine learning techniques to solve computer vision problems.

He is a senior member of both the ACM and IEEE, and a member of the IEEE Computer Society, IEEE Education Society, IEEE Signal Processing Society, and the honor societies of Tau Beta Pi, Sigma Xi, Phi Kappa Phi, and Upsilon Pi Epsilon.

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From Menu Selection to Off-Screen Interaction with Eight-Hundred Seventy-two Study Participants

Abstract: Many daily activities we want to finish as fast and smoothly as possible. The same applies when we use our computing devices. Examples range from low-level actions, such as selecting the “Print” item from the “File” menu or clicking on desktop icons, to higher level activities and more complex tasks, such as finding the favorite holiday photo in the personal collection, or to use a smartphone to navigate a city map or to browse a long list of products before deciding on a purchase. Throughout the years, the desire for interaction efficiency has motivated the Human-Computer Interaction research community to seek and explore new interaction mechanisms and user interface techniques that improve on the state of the art. In this talk I will present a handful of past projects in which we have applied the experimental method to arrive at insights regarding novel user interface design solutions.

CV: David Ahlström received his M.Sc. degree from Stockholm University and his Ph.D. from the Alpen-Adria-Universität Klagenfurt where he works in the Interactive Systems Group at the Department of Informatics Systems. His research is focused on the design and evaluation of interactive human-computer user interfaces with the aim to improve every day activities of computer use.

 

 

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The (Smart) Home of the Future – from the Perspective of Human Computer Interaction

Abstract: People spend about 70% of the time in their homes sleeping, eating, doing housework, entertaining,  etc.  Therefore, it is not surprising that people try to make their homes as fullfilling as possible. Technological progress has provided a huge variety of possible enhancements to the quality of life, through so-called „smart“ devices and “smart” functionality. Although smart appliances for the home have been available on the market for decades, they haven’t reached a critical mass in the private home sector. In this talk the potential reasons for this are discussed and examples of state-of-the-art smart functions are provided and evaluated from different scientific perspectives, with a specific focus on the overlap area between computer sciences and psychology – human computer interaction. On the basis of the human-centric design approach, we propose a new concept: “the Wise Home”. The wise home differentiates itself from the smart home by being more supportive to the requirements and needs of humans, rather than over the assumption of responsibility based on a misunderstanding of what it means to be “smart”.

CV: Gerhard Leitner is assistant professor in the Interactive Systems Research Group (Prof. Martin Hitz) at the University of Klagenfurt. He holds a Master’s Degree in Applied Psychology from Vienna University, and a PHD in the interdisciplinary field of Human Computer Interaction from the University of Klagenfurt. Mr. Leitner worked as a usability consultant at the CURE Institute (Center for Usability Research and Engineering) and within the Kabel New Media network of excellence for companies such as ZDF, OEBB, and Raiffeisen. His current research interests are Usability and User Experience in regard to ambient intelligence with a specific focus on smart living environments.

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The Knowledgeable Software Engineer

Abstract: Software is omnipresent. It is key to successful businesses and has become key to our social activities. As many systems, also software systems need to change in order to stay successful on the market. However, these changes cause software systems to become larger in size and more complex as described by Lehman’s Laws of Software Evolution. As a consequence, more resources are needed to maintain, or in general, evolve a software system. Evolving software systems is therefore mastering change and system complexity. The goal of my research and teaching is to provide software engineers with means to master this challenge.

In this inauguration lecture, I outline several challenges of evolving software systems and present the ideas and findings from my recent research to address them. In particular, I show how we can use the history of software projects to identify critical parts of a software system and how we can use visualization techniques to help software engineers to understand the implementation of large, complex software systems including large spreadsheets.

CV: Martin Pinzger is Professor of Software Engineering and head of the Software Engineering Research Group at the University of Klagenfurt. His research interests cover various topics in designing and evolving software systems. He holds a PhD in Computer Science from the Vienna University of Technology, worked as a Senior Research Associate at the University of Zurich, and as an Assistant Professor at the Delft University of Technology. He is a recipient of the prestigious Dutch NWO Vidi grant and co-founder of the TU Delft start-up Infotron.

 

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Ringvorlesung Informatik und Informationstechnik SS2013

Vortragstermine und Themen

6. März 2013, 17.00 Uhr, HS 2Ass.-Prof. DDipl.-Ing. Dr. Stefan RassSecurity Infrastructures for Data- and Identity-Protection

  • Security Infrastructure Design
  • Security Risk Management
  • Redactable Signatures
  • Anonymous Communication

17. April 2013, 17.00 Uhr, HS 3Ass.-Prof. Mag. Dr. David AhlströmFrom Menu Selection to Off-Screen Interaction with Eight-Hundred Seventy-two Study Participants

  • Understanding Human-Factors in Computer use
  • Novel User Interfaces and Interaction Mechanism
  • Human-Computer Interaction Performance Studies

24. April 2013, 17.00 Uhr, Z 1.09Univ.-Prof. Dipl.-Ing. Dr. Martin PinzgerThe Knowledgeable Software Engineer

  • Software Evolution
  • Software Metrics
  • Fine-Grained Source Code Changes
  • Change- and Bug Prediction
  • Recommender Systems for Software Engineering

15. Mai 2013, 17.00 Uhr, HS 2Ass.-Prof. Mag. Dr. Gerhard LeitnerThe (Smart) Home of the Future – from the Perspective of Human Computer Interaction

  • Current State of Smart Home Technology and Research
  • Ambient Assisted Living
  • Energy saving
  • Remote Control
  • Automation vs. Alternative Interfaces
  • The goal: Wise instead of Smart

5. Juni 2013, 17.00 Uhr, HS 2Univ.-Prof. DI Dr. Martin HornModern Automotive Control Systems

  • Active Suspension
  • Throttle control
  • Driver assistance systems
  • Automotive control

19. Juni 2013, 17.00 Uhr HS 2Ass.-Prof. Dipl.-Ing. Dr. Angelika WiegeleEfficient Algorithms for Hard Problems: Semidefinite Optimization for Binary Quadratic Programming

  • Semidefinite Programming
  • NP-hard Problems
  • Combinatorial Optimization
  • Branch-and-Bound

26. Juni 2013, 17.00 Uhr, HS 2Ass.-Prof. Dipl.-Ing. Dr. Klaus Schöffmann — Visual Content Browsing – Combining Exploratory Search and Automatic Multimedia Content Analysis

  • Content-Based Search
  • Interaction with Images and Videos
  • Visual Content Analysis
  • Evaluation of Visual Content Browsing
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