Recent advances in visual information retrieval

Abstract: Visual information retrieval (VIR) is an active and vibrant research area which attempts at providing means for organizing, indexing, annotating, and retrieving visual information (images and videos) form large, unstructured repositories.  In its early years (1995-2000) the research efforts were dominated by content-based approaches contributed primarily by the image and video processing community.  Later, it was widely recognized that the challenges imposed by the semantic gap (the lack of coincidence between an image’s visual contents and its semantic interpretation) required a clever use of textual metadata (in addition to information extracted from the image’s pixel contents) to make image and video retrieval solutions efficient and effective. The need to bridge (or at least narrow) the semantic gap has been one of the driving forces behind current VIR research. Additionally, other related research problems and market opportunities have started to emerge, offering a broad range of exciting problems for computer scientists and engineers to work on.

This talk revisits the field of content-based image retrieval (CBIR) 10 years after „the end of the early years“ (as announced in a seminal paper in the field) and highlights the most relevant advances, pending challenges, and promising opportunities in CBIR and related areas. Particularly, it includes an overview of  the important field of medical image retrieval, its main challenges and opportunities.

Dr. Oge Marques is an Assoc

iate Professor and Associate Chairman in the Department of Computer Science and Engineering at Florida Atlantic University in Boca Raton, Florida. He received his Ph.D. in Computer Engineering from Florida Atlantic University in 2001, his Masters in Electronics Engineering from Philips International Institute (Eindhoven, NL) in 1989 and his Bachelor’s Degree in Electrical Engineering from UTFPR (Curitiba, Brazil), where he also taught for more than 10 years before moving to the USA.

His research interests include: image processing, analysis, annotation, search, and retrieval; human and computer vision; and video processing and analysis. He has more than 20 years of teaching and research experience in the fields of image processing and computer vision, in different countries (USA, Austria, Brazil, Netherlands, Spain, France, and India) and capacities. He is the (co-) author of 4 (four) books in these topics, including the forthcoming textbook “Practical Image and Video Processing Using MATLAB” (Wiley, 2011). He has also published several book chapters and more than 50 refereed journal and conference papers in these fields. He serves as a reviewer and Editorial Board member for several leading journals in computer science and engineering. He is a senior member of the ACM, senior member of the IEEE, and a member of the IEEE Computer Society, IEEE Education Society, and the honor societies of Tau Beta Pi, Sigma Xi, Phi Kappa Phi and Upsilon Pi Epsilon. 

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A Multi-Agent Energy Trading Competition

wolfketterAbstract: The energy sector will undergo fundamental changes over the next ten years. Prices for fossil energy resources are continuously increasing, there is an urgent need to reduce CO2 emissions, and the United States and European Union are strongly motivated to become more independent from foreign energy imports. These factors will lead to installation of large numbers of distributed renewable energy generators, which are often intermittent in nature.

This trend conflicts with the current power grid control infrastructure and strategies, where a few centralized control centers manage a limited number of large power plants such that their output meets the energy demands in real time. As the proportion of distributed and intermittent power production capacity increases, this task becomes much harder, especially as the local and regional distribution grids where renewable energy producers are usually installed are currently virtually unmanaged, lack real time metering and in many cases are not built to cope with power flow inversions.

While the hierarchical command-and-control approach served well in a world with a few large scale generation facilities and many small consumers, a more flexible, decentralized, and self-organizing control infrastructure will have to be developed that can be actively managed to balance both the large grid as a whole, as well as the many lower voltage sub-grids. One strong candidate for this control infrastructure is to create energy markets at the retail level. To help mitigate the risk of instituting such markets in the real world, we are deve

loping a competitive market simulation testbed. We expect that this testbed will stimulate research and development of market structures along with automated software agents that can support decision making in these markets. Participants in the competition will design intelligent agents that will act as brokers, building portfolios of energy producers and consumers, and matching energy supply from producers with energy demand from consumers. The competition will closely model reality by bootstrapping the simulation environment with real historic load, generation, and weather data.

Wolfgang Ketter is Assistant Professor at the Department of Decision and Information Sciences at the Rotterdam School of Management of the Erasmus University. He received his Ph.D. in Computer Science from the University of Minnesota in 2007. He founded and runs the Learning Agents Research Group at Erasmus (LARGE). The primary objective of LARGE is to research, develop, and apply autonomous and mixed-initiative intelligent agent systems to support human decision making in the area of business networks, electronic markets, information systems and supply-chain management. He was co-chairing the TADA workshop at AAAI 2008, the general chair of TAC 2009, and is member of the board of directors of the association for trading agent research since 2009. He is the program co-chair of the International Conference of Electronic Commerce 2011. His research has been published in various information systems, and computer science journals such as AI Magazine, Decision Support Systems, Electronic Commerce Research and Applications, European Journal of Information Systems, INFORMS OR/MS Today, and International Journal of Electronic Commerce. He serves on the editorial board of Electronic Commerce Research and Applications.

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How to make software engineers more productive

Given the number of software-engineers who are working at Google, speeding up the development cycles is a prime goal. Saving an hour of time at a routine task will quickly scale up to saving a couple of person-years. For this purpose, there is a separate team of „Engineering Productivity“ specialists at Google, who analyse the way we develop software, and try to improve the quality of the code, and speed up build-, test- and release-cycles. They are looking for places where time is „lost“, where automation in the development process is helpful and how it best can be achieved, and just how much testing needs to be done for individual components. This talk will describe what an engineering productivity specialist at Google would spend his time with, what tools and techniques he is using and how the group impacted a large number of products“.

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ermont“ src=“https://www.foerderverein-technische-fakultaet.at/wp-content/uploads/2010/03/markus_clermont1.jpg“ alt=“markus_clermont“ width=“140″ height=“185″ />Markus Clermont is currently an Engineering Productivity Manager at Google in London, leading the worldwide efforts in speeding up development for Google-Mobile-Applications and for some projects in our Ads area.
Markus studied Applied Computer Science at the University of Klagenfurt, Austria, where he also completed his PhD in Software Engineering. After working as a Jr. Lecturer at the University Klagenfurt and various consulting jobs in Austria, Markus worked as a Senior Researcher and Director of Postgraduate Studies at the Software Quality Research Lab in Ireland where he researched test data generation from formal specifications.
Markus is particularly interested in speeding up the development of good quality software. This includes anything ranging from agile development, formal specifications, to large scale build- and test-systems.

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MULTIHARMONIC FINITE ELEMENT SOLVERS

The talk is devoted to fast iterative solvers for frequency-domain finite element equations approximating linear and nonlinear parabolic initial boundary value problems as well as eddy current problems arising in electromagnetics with time-harmonic excitations. Switching from the time domain to the frequency domain allows us to replace the expensive time integration procedure by the solution of a simple

Il Fattore Brucia Grasso : The Italian Version Of Fat Loss Factor

linear elliptic system for the amplitudes belonging to the sine- and to the cosine-excitation or a large nonlinear elliptic system for the Fourier coefficients in the linear and nonlinear case, respectively. The fast solution of the corresponding linear and nonlinear system of finite element equations is crucial for the competitiveness of this method in comparison with standard time integration methods.

Il Fattore Brucia Grasso : The Italian Version Of Fat Loss Factor
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Rückblick 3D Video: From Stereo to Multi-View

IMG_2352Am 10. März hat Dr. Karsten Müller einen Vortrag zu 3D Video: From Stereo to Multi-View gehalten mit dem folgendem Inhalt: „3D related media technologies have recently developed from pure research-oriented work towards applications and products. 3D content is now being produced on a wider scale and first 3D applications have been standardized, such as multi-view video coding for 3D Blu Ray disks. This development was only possible due to joined international research and development work on all stages of the 3D media chain from data capturing via transmission and coding to multi-view displays with different application areas for digital cinema, home entertainment and mobile services.“

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Das Kolloquium war recht gut besucht wie auf den Fotos zu sehen ist:

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Rückblick: Plux.NET – Softwarekomposition durch Plug & Play

Am 12. März fand der Vortrag von Prof. Dr. Hanspeter Mössenböck (Univ. Linz) zum Thema Plux.NET – Softwarekomposition durch Plug & Play und die Folien zum Vortrag stehen hiermit zur Verfügung. Wir würden uns über Rückmeldungen und Kommentare freuen! Interessierte Personen wollen sich vielleicht auch die Webseite https://ase.jku.at/plux/ ansehen.

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Plux.NET – Softwarekomposition durch Plug & Play

Posted on by Annette Lippitsch

MoessenboeckProgramme sind heute meist immer noch monolithisch. Obwohl sie intern in Klassen und Pakete gegliedert sind, erscheinen sie nach außen hin als starres Stück Software mit festgeschriebener Funktionalität und einer Fülle von Features, von denen typische Benutzer oft nur einen Bruchteil benötigen. Das macht Programme schwergewichtig und unflexibel. Eine mögliche Lösung dieses Problems ist der Plugin-Ansatz, der es erlaubt, Programme in Teile (Plugins) zu zerlegen, die von Endbenutzern je nach Bedarf zu unterschiedlichen Programmkonfigurationen zusammengesetzt werden können. Auf diese Weise können Größe, Komplexität und Kosten von Software reduziert werden. Andererseits bekommen Drittfirmen und Endbenutzer die Möglichkeit, Programme um neue Funktionalitäten zu erweitern.

Der Vortrag präsentiert Plux.NET, eine Plugin-Plattform für Microsoft.NET, die am Christian Doppler Labor für Automated Software Engineering entwickelt wurde. Plux.NET besteht aus einem schlanken Kern, der mittels Plugins zu beliebigen Anwendungen ausgebaut werden kann. Plugins können Steckplätze für weitere Plugins aufweisen, so dass jeder Benutzer sich seine Anwendung in der für ihn passenden Funktionalität zusammensetzen kann. Im Gegensatz zu anderen Plugin-Plattformen wie OSGI oder Eclipse erfolgt das Auffinden und Zusammenstecken von Plugins in Plux.NET weitgehend automatisch, wodurch der Codieraufwand für Plugin-Entwickler reduziert wird und Benutzer das Gefühl bekommen, Softwareteile ohne Programmier- oder Konfigurationsaufwand im Plug&Play-Modus zusammenstecken zu können. Über Sicherheitsmechanismen kann festgelegt werden, welche Plugins wo eingesteckt werden können und welche Operationen sie dort ausführen dürfen. Plux.NET wurde zusammen mit BMD Systemhaus entwickelt, einer oberösterreichischen Firma, die ERP-Systeme für KMUs entwickelt und vertreibt. Zukünftige BMD-Software soll auf Plux.NET basieren.

Zum Vortragenden:

Hanspeter Mössenböck ist Professor für Informatik an der Johannes Kepler Universität Linz und Leiter des Christian Doppler Instituts für Automated Software Engineering. Seine Hauptarbeitsgebiete sind Compilerbau, Systemsoftware, Objekt- und Komponentensysteme sowie Werkzeuge der Softwaretechnik. Mössenböck ist Autor von Büchern über Softwareentwicklung in Java und C#. Er ist außerdem Autor des Compilergenerators Coco/R.

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3D Video: From Stereo to Multi-View

Posted on by Christian Timmerer

karstenmueller3D related media technologies have recently developed from pure research-oriented work towards applications and products. 3D content is now being produced on a wider scale and first 3D applications have been standardized, such as multi-view video coding for 3D Blu Ray disks. This development was only possible due to joined international research and development work on all stages of the 3D media chain from data capturing via transmission and coding to multi-view displays with different application areas for digital cinema, home entertainment and mobile services.

This talk starts with an overview on first generation 3D in the form of stereo video based systems, which are currently being commercialized. Here, stereo formats and associated coding are introduced. However, the available systems mostly require stereo glasses. Here, recent developments in display technology led to glasses-free multi-view displays. For such displays, the current stereo solutions need to be extended. Therefore, current activities in 3D video are introduced. These second generation solutions will develop a generic 3D video format with color and supplementary geometry data, e.g. depth maps, and associated coding and rendering technology for any multi-view display, independent of the number of views. As such technology is also developed in international consortia, the most prominent, like the 3D@HOME consortium, the EU 3D, Immersive, Interactive Media Cluster and the 3D video activities in ISO-MPEG are introduced.


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p://iphome.hhi.de/mueller/“>Karsten Müller received the Dipl.-Ing. and Dr.-Ing. degree from the Technical University of Berlin, Germany, in 1997 and 2006 respectively. In 1993 he spent one year studying Electronics and Communication Engineering at Napier University of Edinburgh/Scotland, including a half-year working period at Integrated Communication Systems Inc. in Westwick near Cambridge/England. In this working period he developed software for voice mail systems and statistical analysis of caller data.

In 1996 he joined the Heinrich-Hertz-Institute (HHI) Berlin, Image Processing Department, were he is a project coordinator for European projects in the field of 3D media technology. He also co-chairs the European 3D Media Cluster, which serves as a contact gateway for information exchange between the associated European projects and international 3D media activities.

His research interests include motion and disparity estimation, 3D media representation and coding, 3D graphics-based scene reconstruction with multi-texture surfaces, and 3D metadata and content description.

He has been actively involved in MPEG activities, standardizing the multi-view description for MPEG-7, the view-dependent multi-texturing methods for the 3D scene representation in MPEG4-AFX and contributing to the multi-view video coding process in MPEG4-MVC and 3D Video.

In recent projects he was involved in research and development of traffic surveillance systems and visualization of multiple-view video, 3D scene reconstruction, object segmentation, tracking and 3D reconstruction, 3D scene and object representation and interactive user navigation in 3D environments. Currently, he is a Project Manager for European projects in the field of 3D video technology and multimedia content description.

He is senior member of the IEEE.

Das Ultimative Klimmzugprogramm
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Rückblick: Zufallsgesteuerte Algorithmen – der Natur abgeschaut

Posted on by Annette Lippitsch

Am 2. Feber fand der Vortrag von Prof. Mittermeir zum Thema „Zufallsgesteuerte Algorithmen – der Natur abgeschaut“ statt. Folien zum Vortrag siehe unten. dsc_1816_1

Zusammenfassung:

In der Regel erwarten wir von einem Algorithmus, dass er möglichst rasch das richtige (oder optimale) Ergebnis liefert. Für eine Fülle von Problemen ist dies jedoch nur dann möglich, wenn der Problemumfang relativ klein ist. Es handelt sich dabei um sogenannte NP-harte und NP-vollständige Probleme.

Im Vortrag wollen wir anhand eines Rundreiseproblems (Travelling Salesman) die Problematik NP-harter Probleme zeigen und anschließend Heuristiken besprechen, die zwar die Optimalität der Lösung nicht garantieren können, von denen jedoch gezeigt werden kann, dass sie nach vergleichsweise kurzer Zeit zu einer Lösung in der Nähe des Optimums konvergieren.

Als Beispiel für von der Natur inspirierten Algorithmen werden ausgehend vom Verhalten biologischer Ameisen die Metaheuristiken Ant System und Ant Colony System entwickelt und diskutiert in welcher Weise „künstliche Ameisen“ von ihren natürlichen Vorbildern abweichen müssen, um auch für umfangreiche Problemstellungen sehr gute Ergebnisse zu liefern.

ign: left;“>Zufallsgesteuerte Algorthmen – der Natur abgeschaut

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